Substance Designer
Substance Designer is a 3D material authoring tool for video games and other digital media. It is a product of Allegorithmic, a French company that was founded in 2002 by highly educated individuals in the growing field of 3D rendering. Other products by Allegorithmic include Substance Painter, Substance B2M and Substance Player. The products have been used for games, film, architecture, education and graphic design. Substance Designer is the recipient of the 2017 Exceptional Software and Exceptional Polycounters awards from Polycount Greentooth Awards.
- Create mesmerizing, high quality textures and 3D model scans for use in virtually any digital medium
- Editing features include cropping, color balancing, smart patching and cloning, automatic tiling and more
- Vector graphics and procedural effects can be added before exportation
- Textures can be exported to any video game engine or renderer, including Unity, Unreal Engine, Amazon Lumberyard, 3DS Max, Maya, Modo, Cinema 4D, DDS Catia, Substance Painter, Houdini, Flame, Adobe Fuze, Vizrt, iClone, V-Ray, Corona, Octane Renderer, Soli
- Node based graphs and a noise editor to help with precise tweaks
- Renders can be baked for ID, height, thickness, world space direction, texture, world space normals, opacity mask, color map, bent normals and more
- Pretty much the highest tier of 3D material processing
- Available for Windows, Mac OS X and Linux
- Pricing is surprisingly reasonable. It's a $149 one time fee (for lower income, indie designers) to buy the software and it includes a year of maintenance
- Pricing scales with revenue, so higher earning companies will have to pay more to use the software
Whether for video game development, fancy artwork or realistic computer generated movie effects, having great technology for 3D models and textures is paramount to ensuring a high quality product. One of the leaders in this field is Allegorithmic, a respected French company whose software has led to the birth of some outstanding digital creations. One of their products, Substance Designer, is considered the industry standard for high quality processing of scan modeling and PBR material authoring. Substance Designer can create virtual materials with an infinite amount of variations. Full texture sets can be edited instantaneously, and MDL materials and textures can be exported directly into rendering programs and video game engines. Tiling textures support eye-watering 8K resolution in 32-bit float, and .sbsar files can be modified in place with an expansive suite of tools before being exported. Substance Designer can import many file formats, including procedural sbsar and sbs files, .fbx, .obj, photographs, hand painted images and other types of scans. The product works seamlessly with Substance Source, which provides assets for modification, and Substance Share, which provides download access to community created assets under the Creative Commons 4.0 public license. Work can be previewed exactly as it will appear in rendering engines, such as Unreal or Unity, and other game engines can be emulated by using custom shaders. Yebis post processing effects can be added to renders for an incredible, photo-realistic sheen.